EMPATHY SIMULATION FRAMEWORK

EMPATHY SIMULATION FRAMEWORK

Perspective through play: simulating navigational challenges for wheelchair users

Perspective through play: simulating navigational challenges for wheelchair users

Perspective through play: simulating navigational challenges for wheelchair users

Examining infrastructure as a disabling force in Central New York, and designing a game to build public awareness

Examining infrastructure as a disabling force in Central New York, and designing a game to build public awareness

Examining infrastructure as a disabling force in Central New York, and designing a game to build public awareness

Tools used

LiDar Mapping, After effects, Adobe Illustrator, Blender

Tools used

LiDar Mapping, After effects, Adobe Illustrator, Blender

Role

Product designer

Role

Product designer

Timeline

January 2023 - Feb 2023

Timeline

January 2023 - Feb 2023

Prototyping wheelchair navigation obstacles

Led a three-phase design process encompassing user accessibility research, obstacle mapping, and functional prototyping

Led a three-phase design process encompassing user accessibility research, obstacle mapping, and functional prototyping

Phase 1

Empirical research

Phase 1

Empirical research

Phase 2

Building prototypes

Phase 2

Building prototypes

Phase 3

Public beta stimulation

Phase 3

Public beta stimulation

Community field validation

Community field validation

I digitally replicated the Onondaga Creekwalk using iPhone LiDAR scanning to serve as the game’s core environment. It was then brought into a public space, where wheelchair users field-tested the gameplay and evaluated its accuracy

"Certainly aligns with the navigational challenges we face daily. Incorporating verbal expressions of the player's reactions would significantly enhance the emotional impact and overall experience." Wheelchair user

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